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clipka wrote:
>> Maybe that's a part for media, not pigment.
>
> Birefringence is definitively neither a media nor pigment thing, but a
> straightforward interior thing, and would have to join ranks with ior
> and dispersion (as a matter of fact it's a difference in ior depending
> on polarization with respect to the "optical axis" of the (AFAIK
> necessarily) crystalline material).
How hard would it be to implement birefringence ...? Seems like it could
easily be faked
Syntax would be trivial:
ior 1.5, 1.7 //(birefringent material)
You don't really need to care about the polarization of light, since
light in POVRay doesn't have polarity anyway.
I would imagine tracing a second ray at a different IOR would be rather
simple to add.
--
~Mike
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