POV-Ray : Newsgroups : povray.beta-test : Gamma in POV-Ray 3.6 vs. 3.7 : Re: Gamma in POV-Ray 3.6 vs. 3.7 Server Time
5 Oct 2024 02:13:22 EDT (-0400)
  Re: Gamma in POV-Ray 3.6 vs. 3.7  
From: Ive
Date: 14 Sep 2009 14:24:27
Message: <4aae8a5b$1@news.povray.org>
clipka wrote:
> Because POV-Ray currently uses the same construct to check for presence 
> of a gAMA chunk?
> 
> No other reason.
> 

Ah, OK then.


> So, in other words, it is indeed just a recommendation for viewing 
> software? Something like, "guys, this encoding scheme makes sure you can 
> reconstruct the linear data - we suggest however you don't just 
> compensate for actual hardware gamma, but also for viewing environment; 
> if in doubt, we suggest trying to achieve those 1.125". Did I get that 
> right?

Yes sir. But it might be the reason why the beta from the sRGB transfer 
function was chosen the way it is, but this is also something we do not 
need to care about.

Note to myself: reread the sRGB specs.
Answer from myself: has to wait 'till tomorrow.

-Ive


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