POV-Ray : Newsgroups : povray.beta-test : Gamma in POV-Ray 3.6 vs. 3.7 : Re: Gamma in POV-Ray 3.6 vs. 3.7 Server Time
5 Oct 2024 08:24:02 EDT (-0400)
  Re: Gamma in POV-Ray 3.6 vs. 3.7  
From: Nicolas Alvarez
Date: 14 Sep 2009 13:46:00
Message: <4aae8158@news.povray.org>
Warp wrote:
>   Of course if the user has not specified an assumed gamma for the input
> image either, then the default should probably be Display_gamma (ie. so
> that the image will look in POV-Ray the same it looks when viewed with
> some image viewing program).

Wouldn't this cause the scene to render differently on different computers,
in a way that cannot be easily corrected afterwards? (if the entire image
has wrong gamma, it can be corrected, but if a single texture image_map has
wrong gamma, you can't easily fix it by postprocessing the output image)


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