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Warp wrote:
> Of course if the user has not specified an assumed gamma for the input
> image either, then the default should probably be Display_gamma (ie. so
> that the image will look in POV-Ray the same it looks when viewed with
> some image viewing program).
Wouldn't this cause the scene to render differently on different computers,
in a way that cannot be easily corrected afterwards? (if the entire image
has wrong gamma, it can be corrected, but if a single texture image_map has
wrong gamma, you can't easily fix it by postprocessing the output image)
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