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I'm using the following pigment:
#local Temp_fnc1 = function {pigment {spherical}}
#local Temp_fnc3 = function
{
Temp_fnc1(x, log(y + 1) / log(2),z).gray
}
The image actually *renders* most of the way. But about 3/4 done it
quits with the error, "Parse Error: Floating-point exception detected in
function 'Temp_fnc3'. Your function either attempted a division by zero,
used a function outside its domain or called an internal function with
invalid parameters."
Aren't parse errors supposed to occur *before* the image begins
rendering? How do I fix it?
-Mike
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