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"SharkD" <mik### [at] gmail com> wrote in message
news:4aa92adc@news.povray.org...
> Chris B wrote:
>> OTOH The bit of the question about new "cells" not being created implies
>> you might wish to avoid chopping through discrete splodges of texture in
>> the granite pattern.
>
> I was thinking of maybe applying black hole warps and turbulence to a more
> simple and plain pattern. I know I can control the placement of the black
> holes, and the turbulence should help it look more grainy.
>
Interesting idea. I've played around a little with black hole warps in the
past and you can get some interesting effects. I've put together a minimal
test scene along the lines of what I think you might be getting at:
camera {location <1.5, 1.5,-3> look_at 0}
light_source {<1,50,-100> color rgb 1}
box {<-1,-1,-0.01>,<1,1,2>
pigment {gradient z
pigment_map {
[0 granite scale 0.1]
[0.5 granite scale 0.1]
[0.5 gradient z]
[1 gradient z]
}
turbulence 0.01
warp {black_hole <0,0,-0.1>,1}
}
}
This pigment_map creates layers of different pigments in the z-direction
with a granite layer that starts a short distance back from the front
surface of the box (you can see this transition along the top and side of
the box). The warp pulls a circle of the granite pigment towards the surface
sufficiently for it to break through the plain white part of the pigment.
The small amount of turbulence creates a jagged edge to the circle.
Regards,
Chris B.
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