clipka wrote:
> Mesh objects don't like to be scaled too small: They'll tend to "leak"
> at the edges under certain lighting conditions.
>
> Apparently, even mesh models about 1 POV unit in total size may be too
> small in this respect.
Doesn't POV consider positions within 0.001 units of each other to be
equivalent? This would certainly account for that.
...Chambers
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