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Alain wrote:
> If the light_source with it's looks_like objects is to far away, you can
> place it closer while making it proportionaly smaller.
>
> So, if you place it 1000 times closer, make it 1000 times smaller. This
> will preserve it's perceived dimention.
>
> Also, use the "parallel" attribute for the light_source, with "point_at
> 0" to orient it toward the center of your scene. This simulate a
> light_source cituated at "infinity".
>
> It's always a good idea to create your scene around the origin.
>
>
> Alain
OK, thanks.
-Mike
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