CShake schrieb:
> I did have in mind a few different ways of shooting rays, specifically
> doing a sort of spherical shoot where theta and phi are the control
> variables, but evenly distributing the rays around the surface (and
> finding the volume of each 'chunk') would be a little more complicated.
You could start from a platonic polyhedron as an approximation - a cube
would be sufficiently "spherical" for this purpose I guess :-)
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