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"clipka" <ano### [at] anonymous org> schreef in bericht
news:4a9fe4fe$1@news.povray.org...
> The reason appears to be a humongous amount of crackle cache data: The
> crackle pattern is only semi-procedural, requiring random values to be
> computed and cached for subsequent queries, with a fixed amount of data
> per unit-cube in crackle pattern coordinate space. Using crackle for
> micronormals is therefore a bad idea: Scaled smaller than the density of
> actual ray-object-intersections computed, it will eventually lead to a
> separate crackle cache entry being created for each and every
> intersection. Memory consumption will then grow with every additional ray
> being traced, which is fatal with e.g. focal blur or dispersion that
> create a huge amount of rays per pixel.
>
Ah! It is good to be reminded of this. The crackle issue has come up earlier
already, but I confess that I almost forgot about it and so am often using
crackle in a micro normal. Thanks Christoph.
Thomas
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