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web.4a9fd5eb6629da5e6ce87ead0@news.povray.org...
> clipka <ano### [at] anonymousorg> wrote:
>> Mr schrieb:
>> > For now I should focus on something else.
>> > The color for instance is not satifying at all, mainly because of the
>> > use of
>> > Ambient values > 0, I suppose.
>>
>> You should change that indeed. Radiosity and ambient don't mix very well.
>>
>> If you're not using ambient to model glowing objects, you can just set
>> "ambient_light" to zero.
> thanks, in the global settings? but If I do decide to use some mesh light
> or
> the ambient of an hdri will it make an "exception for it"? or there is
> another
> way to change the default ambient to 0 instead and just specify a value
> for
> glowing objects? I want to make things as flexible as I can since this is
> only
> the character and the set should be able to change.
>
Put at the beginning of the script :
#default {
finish { ambient 0 }
}
Every texture with no ambient statement will take 0 as ambient value
Marc
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