Ive wrote:
> You'll have to adjust *your* scene to work in linear color space (i.e.
> gamma 1.0) as gamma correction does not only change brightness, it
> changes also the hue and TerraPOV (or e.g. lightsys) will only work in
> linear color space (also default for POV-Ray 3.7) as expected.
>
> -Ive
Any tips on how to go about doing this? The renders always end up
looking too bright and washed out.
-Mike
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