|
![](/i/fill.gif) |
The following is a minimal scene to reproduce this. It requires a
perfect storm of using a micronormal, blurring, and a high amount of
dispersion samples to cause POV-Ray to run away with allocating memory.
------ BEGIN POV CODE -------
#declare n1 = normal
{
crackle .5
scale 0.001
accuracy 0.0001
}
#declare n2 = normal
{
bumps 0
}
camera
{
location <0, 0.2, -1>
look_at <0.4, 0.3, 1>
focal_point <0.4, 0.3-.0, 1>
blur_samples 25
confidence .9
variance 0
aperture .05
}
light_source
{
<-10, 10,-5>, rgb 1.5
area_light x*2,y*2,7,7 orient adaptive 2
}
sphere{ <0, 0, 0>, 0.5 pigment {color rgbf <0.85,1,.95,1>}
interior
{
ior 1.5
fade_color rgb <0.0, 0.5, 0.0>
fade_power 2
fade_distance 10.5
dispersion 1.1
dispersion_samples 100
}
normal {
checker normal{n2} normal{n1}
scale 0.1
warp { spherical }
}
translate z*1
}
------- END POV CODE ------
--
~Mike
Post a reply to this message
|
![](/i/fill.gif) |