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triple_r wrote:
> Just make it go up to 50 or 100km. The density at 100km is about 6e-4 percent
> the density at the surface. You'd have to try *very* hard to make this appear
> as a discontinuity.
>
>> Could you please rewrite your density function to take this into
>> account?
>
> exp(-1.2e-4*(h/Meters-6375000))
>
> Does that sound right? Just be aware of precision issues if you're going to
> model the earth in meters.
>
> - Ricky
Here's my first attempt. I can't see a whole lot in the image. Could you
suggest some better settings for the scattering media?
-Mike
//BEGIN
#local Meters = 4;
#local InnerRadius = EarthRadius;
#local OuterRadius = EarthRadius + 100000 * Meters;
#local BoundRadius = sin(acos(EarthRadius/OuterRadius)) * OuterRadius;
#local DiffrRadius = OuterRadius - InnerRadius;
#local ScaleAmount = 32; // arbitrary number
#local HazePigment = pigment
{
function {exp(-1.2e-4 * (f_r(x,y,z) - EarthRadius)/Meters)}
color_map
{
[0 rgb 0]
[1 rgb 1]
}
}
difference
{
sphere {0, OuterRadius}
sphere {0, InnerRadius}
bounded_by {cylinder {<0,EarthRadius,0,>, <0,OuterRadius,0,>, BoundRadius}}
hollow
material
{
texture {pigment {rgbt 1}}
interior
{
media
{
scattering {1, 0.5 * 1/ScaleAmount/1000}
method 3
intervals 1
// samples 30, 100
samples 10, 40
density
{
pigment_pattern {HazePigment}
density_map {[1/4 rgb 0][3/4 rgb 1]}
}
}
}
scale ScaleAmount
}
translate -y * EarthRadius
}
//END
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