|
![](/i/fill.gif) |
Thomas de Groot wrote:
> "stbenge" <not### [at] hotmail com> schreef in bericht
> news:4a92eb8c$1@news.povray.org...
>> I could take it or leave it, since there is a way which works quite well
>> already. You probably know about it. You render a bunch of frames and
>> simply average them together in another scene. You can get away with only
>> rendering the motion-blurred object many times, while leaving the rest of
>> the scene untouched since POV can read partial images. Everything can be
>> spliced together using boxes and an orthographic camera, or rendered into
>> the actual scene geometry using Rune's illusion.inc (which is harder).
>>
>> It's not really easy, and setting up a scene in this manner can be
>> cumbersome.
>
> Yes indeed, and that is why the Motion Blur patch in Megapov is so easy to
> use: it does exactly that all by itself without interference from outside.
I did not know that...
> So, why do it the hard way when it can be done in a simple straightforward
> way?
Because you need to finish a render *now*, and can't wait for it to be
implemented?
I get a bad feeling from everyone here lately. Maybe my meds aren't
working right or something.
Post a reply to this message
|
![](/i/fill.gif) |