POV-Ray : Newsgroups : povray.beta-test : motion blur in 3.7? : Re: motion blur in 3.7? Server Time
7 Jul 2024 06:21:00 EDT (-0400)
  Re: motion blur in 3.7?  
From: stbenge
Date: 1 Sep 2009 15:20:08
Message: <4a9d73e8$1@news.povray.org>
Thomas de Groot wrote:
> "stbenge" <not### [at] hotmailcom> schreef in bericht 
> news:4a92eb8c$1@news.povray.org...
>> I could take it or leave it, since there is a way which works quite well 
>> already. You probably know about it. You render a bunch of frames and 
>> simply average them together in another scene. You can get away with only 
>> rendering the motion-blurred object many times, while leaving the rest of 
>> the scene untouched since POV can read partial images. Everything can be 
>> spliced together using boxes and an orthographic camera, or rendered into 
>> the actual scene geometry using Rune's illusion.inc (which is harder).
>>
>> It's not really easy, and setting up a scene in this manner can be 
>> cumbersome.
> 
> Yes indeed, and that is why the Motion Blur patch in Megapov is so easy to 
> use: it does exactly that all by itself without interference from outside.

I did not know that...

> So, why do it the hard way when it can be done in a simple straightforward 
> way?

Because you need to finish a render *now*, and can't wait for it to be 
implemented?

I get a bad feeling from everyone here lately. Maybe my meds aren't 
working right or something.


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