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"stbenge" <not### [at] hotmailcom> schreef in bericht
news:4a92eb8c$1@news.povray.org...
>
> I could take it or leave it, since there is a way which works quite well
> already. You probably know about it. You render a bunch of frames and
> simply average them together in another scene. You can get away with only
> rendering the motion-blurred object many times, while leaving the rest of
> the scene untouched since POV can read partial images. Everything can be
> spliced together using boxes and an orthographic camera, or rendered into
> the actual scene geometry using Rune's illusion.inc (which is harder).
>
> It's not really easy, and setting up a scene in this manner can be
> cumbersome.
Yes indeed, and that is why the Motion Blur patch in Megapov is so easy to
use: it does exactly that all by itself without interference from outside.
So, why do it the hard way when it can be done in a simple straightforward
way?
Thomas
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