POV-Ray : Newsgroups : povray.off-topic : Idle dreams : Re: Idle dreams Server Time
5 Sep 2024 13:10:53 EDT (-0400)
  Re: Idle dreams  
From: scott
Date: 31 Aug 2009 04:09:15
Message: <4a9b852b@news.povray.org>
> And it's not like game developers weren't creative in finding ways of 
> scaling /some/ stuff to adjust to different computer performance levels.

At least on some car racing simulators the maximum number of cars you can 
have in a race would often be CPU limited.  The CPU time needed to do the 
complex physics for a car far outweighs drawing a few meshes for the car on 
the GPU, especially as for each frame the GPU renders, the CPU must do at 
least 10 or 20 physics steps.


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