SharkD a écrit :
> I need a function similar to spherical, except where the strength drops
> off at a different (i.e. nonlinear) rate:
>
> Strength = sin(acos(Radius))
>
> I'm not sure how to implement it in POV SDL though...
>
> -Mike
You can use a color_map.
You can use another wave form, it default to a ramp_wave. Try sine_wave.
Alain
Post a reply to this message
|