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"clipka" <ano### [at] anonymous org> wrote in message
news:4a980586$1@news.povray.org...
> Hm... that's actually a neat idea! So far I had understood the idea to be
> about getting a different brightness or roughness for different points on
> the object - which I wouldn't have considered too entertaining, given that
> this can be achieved with texture maps already.
>
> But modulating the highlight intensity (or even colour) according to the
> highlight falloff - that's something new indeed.
you think it's feasible?
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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