POV-Ray : Newsgroups : povray.general : Highlights Syntax : Re: Highlights Syntax Server Time
30 Jul 2024 12:24:24 EDT (-0400)
  Re: Highlights Syntax  
From: Zeger Knaepen
Date: 29 Aug 2009 11:07:44
Message: <4a994440$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> wrote in message 
news:4a980586$1@news.povray.org...
> Hm... that's actually a neat idea! So far I had understood the idea to be 
> about getting a different brightness or roughness for different points on 
> the object - which I wouldn't have considered too entertaining, given that 
> this can be achieved with texture maps already.
>
> But modulating the highlight intensity (or even colour) according to the 
> highlight falloff - that's something new indeed.

you think it's feasible?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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