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nimda schrieb:
> That worked perfectly. As I saw the word crease angle I immediately thought
> about the same notion in VRML. Interpolation between normals is only done if
> the angle is smaller than this value, so if it is too small, the drastic change
> in direction of the normals at the edges and the vertices is too big, giving all
> those nasty shadows. To check if it was really that, I put the crease angle back
> to zero, but to no avail, I have to recreate the cube.
No, you don't have to ;-)
Apparently, Wings3D does not refer to the angle between the faces, but
the angle between their ("raw") normal vectors. So to undo your changes
(aside from actually using Undo :-P) you'd have to specify a crease
angle of, say, 100.
Or you can simply mark all edges (e.g. select the cube in object mode,
then switch to edge mode), then pick "Hardness"/"Soft".
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