stbenge schrieb:
> You probably already know this, and it might not even help you, but as a
> workaround you can make the mesh into an object pattern and test it
> using eval_pigment(). Or you can turn the object pattern into a function
> and test it directly that way. It might even be faster than using
> eval_pigment().
... or (untested) wrap it in a union all by itself?
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