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Zeger Knaepen schrieb:
> I'm not sure about the highlights-block.. If that gets through, I believe
> there should also be a diffuse-block.
Might become worth it - it has already ceased to be a strictly
single-value statement.
> And to be honest, I actually like Reactor's idea of allowing a color_map.
>
> Something like this:
> ...
Hm... that's actually a neat idea! So far I had understood the idea to
be about getting a different brightness or roughness for different
points on the object - which I wouldn't have considered too
entertaining, given that this can be achieved with texture maps already.
But modulating the highlight intensity (or even colour) according to the
highlight falloff - that's something new indeed.
> color_maps would allow for a whole range of special effects, including
> simulating the effects of combined highlights.
Yup.
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