Warp schrieb:
> AI and physics is not really something which you can tune up or down
> depending on your CPU speed.
Stopped reading right here.
I'm perfectly aware of that. But still, game developers will keep
developing games for high-end computers, and include increasingly
performance-hungry AI, physics etc.
It's not like the inability to easily tune it up or down would prohibit
from making it more complex.
And it's not like game developers weren't creative in finding ways of
scaling /some/ stuff to adjust to different computer performance levels.
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