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scott <sco### [at] scott com> wrote:
> > The main reason is that the GPU sets the limit, not the CPU. If the CPU
> > gets fast enough, it will just sit idle while the GPU renders a frame.
> > Adding more cores is not going to help that.
> More realistic physics and AI!
If you tune down the physics and AI because the CPU is not fast enough
to calculate them, you will be drastically changing gameplay. It would not
be just a cosmetic change. I have never heard of any game doing that
(except for games where AI is the whole idea, eg. computer chess, but
that's a completely different category of games).
Thus after a certain point, when your current CPU can calculate the
physics and AI just fine, adding more cores won't change anything.
--
- Warp
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