SharkD wrote:
> I need a function similar to spherical, except where the strength drops
> off at a different (i.e. nonlinear) rate:
>
> Strength = sin(acos(Radius))
>
> I'm not sure how to implement it in POV SDL though...
>
> -Mike
Err... I *think* this is how to do it:
function {sin(acos(f_r(x,y,z)))}
Correct?
-Mike
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