|
![](/i/fill.gif) |
SharkD schrieb:
> Yes, but precision errors occur if I make the spheres *too* big. How big
> would be big enough? In my scene 1 unit = 1 meter.
Don't worry about precision issues.
For exact scale, the atmosphere should have a radius of some 6e+6 units,
which is indeed comparatively close to the distance limit at which
objects disappear; still, it's within that limit. Also note that this
distance cut-off is /relative/ to a ray's origin (e.g. the camera), and
with an atmosphere thickness of just a few 1000 units and the camera
just a few units away from the ground, you'll only be able to see a
small section of the atmosphere anyway. Somewhere between 1e+5 and 1e+6
units I'd guesstimate - dunno.
Bounding is no issue either: You'd be inside the sphere anyway, so the
bounding box will be intersected anyway, so even if it is of low
precision or turned off entirely, that doesn't make a difference.
And don't worry either about possible loss of details due to the center
of the atmosphere being quite far away from your details: As POV-Ray
uses double-precision math, a scene encompassing the whole earth would
still allow headroom for details as small as a nanometer(!), so there
should be enough headroom.
Make sure though to center your area of interest at <0,0,0>, so don't
make that the center of your atmosphere.
>> Another thing that looks weird is the apparent "stacking" - hard to
>> tell where that comes from. Maybe the geometry is way different from
>> what I think it is.
>
> Not sure what you mean by "stacking".
Well, the clouds look somewhat like the closer(?) ones are thinned-out
copies of the further-off(?) ones. Or as if they were actually as far
off as what they appear to be copying, just higher.
Post a reply to this message
|
![](/i/fill.gif) |