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Thanks for taking a look!
clipka wrote:
> It appears to me they're much too thinned-out. So you get that bright
> white far off where the ray hits shallow enough to traverse a
> considerable distance in the clouds, but almost plain blue sky right above.
I'll try fattening the layer up a little.
> Also note that in reality, the far-off clouds would be hit at a less
> shallow angle due to earth's curvature; maybe you can achieve a similar
> effect by very slightly tilting the sky. Alternatively, you could use a
> shell made out of actual gigantic spheres as your media container (you
> may need to adjust your density pattern in that case though).
Yes, but precision errors occur if I make the spheres *too* big. How big
would be big enough? In my scene 1 unit = 1 meter.
> Another thing that looks weird is the apparent "stacking" - hard to tell
> where that comes from. Maybe the geometry is way different from what I
> think it is.
Not sure what you mean by "stacking".
Thanks again!
-Mike
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