POV-Ray : Newsgroups : povray.off-topic : Idle dreams : Re: Idle dreams Server Time
9 Oct 2024 02:31:05 EDT (-0400)
  Re: Idle dreams  
From: clipka
Date: 27 Aug 2009 20:50:00
Message: <4a9729b8$1@news.povray.org>
Warp schrieb:
>   The main reason is that the GPU sets the limit, not the CPU. If the CPU
> gets fast enough, it will just sit idle while the GPU renders a frame.
> Adding more cores is not going to help that.

That's only part of the story.

The other part is "AI", physics sim and stuff like that. If you've maxed 
out the GPU and have no way to add visual incentives to buy, you can 
start focusing on making the gameplay more complex.

If the gaming industry won't find any other way to keep additional CPU 
cores busy, they'll go on smartening the AIs, adding more physics 
effects, getting rid of level transitions, and what-have-you-not.

And maybe ultimately they might even start inventing innovative game 
concepts ;-)


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