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Warp schrieb:
> The main reason is that the GPU sets the limit, not the CPU. If the CPU
> gets fast enough, it will just sit idle while the GPU renders a frame.
> Adding more cores is not going to help that.
That's only part of the story.
The other part is "AI", physics sim and stuff like that. If you've maxed
out the GPU and have no way to add visual incentives to buy, you can
start focusing on making the gameplay more complex.
If the gaming industry won't find any other way to keep additional CPU
cores busy, they'll go on smartening the AIs, adding more physics
effects, getting rid of level transitions, and what-have-you-not.
And maybe ultimately they might even start inventing innovative game
concepts ;-)
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