POV-Ray : Newsgroups : povray.advanced-users : Faking "curvedness" : Re: Faking "curvedness" Server Time
2 Jul 2024 18:56:41 EDT (-0400)
  Re: Faking "curvedness"  
From: Alain
Date: 27 Aug 2009 19:36:14
Message: <4a97186e$1@news.povray.org>
SharkD a écrit :
> Warp wrote:
>> nemesis <nam### [at] gmailcom> wrote:
>>> You could also use a convex mirror and look at the scene through it.
>>
>>> http://www.rennicks.com/userimgs/1121882016.47483675.phpbz2stI.jpg
>>
>>   Or you could simply check the camera documentation to see what 
>> different
>> types of camera povray offers.
>>
> 
> Note that I am not trying to curve the entire scene, just the distant 
> objects. Using a different camera won't work.
> 
In that case, a lense or a mirror will have the same problem.

You can always use a very large, possibly flattened in the Y direction, 
sphere as your ground. Then, you use the trace() function to get the 
normal and orient the objects relative to the surface of that sphere.


Alain


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