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SharkD a écrit :
> Warp wrote:
>> nemesis <nam### [at] gmail com> wrote:
>>> You could also use a convex mirror and look at the scene through it.
>>
>>> http://www.rennicks.com/userimgs/1121882016.47483675.phpbz2stI.jpg
>>
>> Or you could simply check the camera documentation to see what
>> different
>> types of camera povray offers.
>>
>
> Note that I am not trying to curve the entire scene, just the distant
> objects. Using a different camera won't work.
>
In that case, a lense or a mirror will have the same problem.
You can always use a very large, possibly flattened in the Y direction,
sphere as your ground. Then, you use the trace() function to get the
normal and orient the objects relative to the surface of that sphere.
Alain
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