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"clipka" <ano### [at] anonymous org> wrote in message
news:4a968920@news.povray.org...
> Zeger Knaepen schrieb:
>> and what if, for whatever reason, you want the effect of both models
>> combined?
>
> Name one.
You're missing the point. It's not because you or I can't think of a
reason, no one can. Your idea takes functionality away, just because you
believe there's no reason for that functionality to exist. (Or better: your
idea makes it a lot harder to do the same thing).
But, if you really want an example: try this:
--- START CODE ---
camera {
angle 160
location 0
look_at z
translate x
}
light_source {
<-1,0,0>
rgb 1
}
torus {
1,.5
texture {
pigment_pattern {bumps scale .2}
texture_map {
[0
pigment {blue 1}
finish {
ambient 0 diffuse 0
reflection 1
phong .5 phong_size 15
specular 1 roughness .001
metallic .5
}
]
[1
pigment {red 1}
finish {
ambient 0 diffuse 0 brilliance 10
reflection 1
phong .5 phong_size 15
specular 1 roughness .001
metallic .5
}
]
}
}
}
--- END CODE ---
Possibly this could also be done with averaged textures, but the code would
be a lot more complicated.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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