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"clipka" <ano### [at] anonymous org> wrote in message
news:4a9651d4$1@news.povray.org...
> highlights {
> specular // or "phong", choosing the model
> 0.3 // brightness of the highlight
> roughness 0.01 // value controlling the "spread" of the highlight
> }
and what if, for whatever reason, you want the effect of both models
combined?
(layered textures are not an option unless you change the code so that
patterned textures finally can be layered too, but even then you're making
it unnecessarily complicated)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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