POV-Ray : Newsgroups : povray.off-topic : Inadvisible : Re: Inadvisible Server Time
5 Sep 2024 07:24:04 EDT (-0400)
  Re: Inadvisible  
From: scott
Date: 27 Aug 2009 06:49:30
Message: <4a9664ba@news.povray.org>
> Doesn't make any sense to me either. Maybe the reviewer got their facts 
> wrong?

It seems from reading the MS site that it can be used to render when no GPU 
card is present, and then send the results over the network for remote 
viewing.  This is probably what the reviewer meant.

>> The reference rasteriser already supports all DirectX 10.1 features, 
>> that's the idea of it.
>
> So I'm guessing it's coded for correctness rather than speed. If that's 
> true, there's probably a few easy ways to speed it up.

Yeh, the MS site also says that WARP is based on the reference rasteriser. 
Apparently it is designed to make full use of SSE4.1 and multiple cores.

>> Amusingly I just tried it on one of the samples, 20fps on the GPU, 0.2fps 
>> on the CPU :-) I guess they made it a bit faster :-)
>
> Which GPU? Which CPU? ;-)

Quadro FX1700 and E8500.


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