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clipka wrote:
> With more or less random normal pertubations like bozo this is not
> really a problem because you won't be able to tell the difference;
> however, if you're using a bump map image with a clearer structure, this
> may cause apparent inside/outside flipping at best - at worst it will
> look as if the light source had been rotated around the geometric
> surface normal; usually this will look noticeably weird, but often not
> noticeably enough to tell exactly /why/.
Ah, this explains why it seems difficult for me to get the bump mapping
clear on my creature. (I did manage to convert the normal map to a bump
map, using the program in trial mode...)
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