Reactor wrote:
> I'd have to see an example, but what you've described sounds kind of like
> sampling artifacts Is the second sampling parameter still used with method 3?
> try boosting the min samples to 50 and rendering only that small part of the
> scene. If it is closer to what you expected, then it was caused by sampling
> errors.
>
> -Reactor
That helps, but it causes the scene to take a real long time to render.
Would splitting into multiple objects help?
-Mike
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