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Due to the size differences involved, it's not practical (AFAIK) to
model the curvature of the Earth in scenes with objects as small as a
person. However, I was theorizing that it might be possible to fake the
curvature by surrounding the scene (a few thousands of meters) with a
"lens" of a precise shape. I was wondering, is this actually feasible?
If so, what shape of a lens should I use? How will this affect rendering
time?
-Mike
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