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stbenge schrieb:
>> Is it true That if I directly include the macro inside my scene
>> instead of
>> including and calling for it wherever it is, it will render faster...?
>
> What version are you using? It used to be true. This problem seems to
> have been fixed in the newer 3.7 beta releases.
It is generally the case that macros defined in an external file parse
slower than macros copied to the file in which they are invoked.
Or, to be more precise, the /invocation/ of a macro defined in a
different file adds some constant overhead per invocation.
If you invoke just a single big externally-defined macro once, not much
time is lost.
If you invoke a small externally-defined macro hundred thousands of
times for some reason, it really bogs down parsing, even in 3.7. Maybe
the overhead has been reduced, but it's still there.
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