Chambers schrieb:
> Nice effect. What was the key to the speedup?
Until now, media effects between a ray's origin (e.g. the camera) and an
object would be computed for each of the object's sub-textures
separately (except for multi-layered textures).
Somehow I thought that didn't really make much sense...
I moved that code to be called only after all sub-textures have been
evaluated.
Post a reply to this message
|