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>> Personally, after using a few level editors, I find it absolutely
>> *astonishing* that games are ever produced. I mean, if it takes 4
>> hours of hassle to construct an empty cuboid room, how the hell do
>> people construct anything customers would pay money for?!
>
> They go the UT3 route, and build the whole level in 3DS Max (you have no
> idea how much this "design decision" pissed me off when I found out.
> What's the point of UnrealEd if it just imports static meshes from Max?)
<Insert comment here about 3DS Max being even harder to operate than QOOLE>
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