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Invisible wrote:
> Personally, after using a few level editors, I find it absolutely
> *astonishing* that games are ever produced. I mean, if it takes 4 hours
> of hassle to construct an empty cuboid room, how the hell do people
> construct anything customers would pay money for?!
They go the UT3 route, and build the whole level in 3DS Max (you have no
idea how much this "design decision" pissed me off when I found out.
What's the point of UnrealEd if it just imports static meshes from Max?)
...Chambers
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