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stbenge wrote:
> Mr wrote:
>> I am trying to use Fast SSS 2 from Stbenge macro but can't manage to
>> get an
>> ordinary finish with it. any specularity seems to cover up the effect.
Here's a simpler version:
object{obj
texture{
pigment{
fastSSS2(obj,lpos*100000,min_extent(obj)-0.5,max_extent(obj)+0.5,<1,1,1>*8,3,20)
colour_map{[0 rgb 0][1 rgb<1,.25,.5>]}
}
finish{phong 1 phong_size 200 reflection{.002,1 falloff 2} ambient .5
diffuse 0}
}
}
I hope that indentation turns out all right.
Sam
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