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>> That's one reason why in-house tools tend to be so crappy: It's more
>> economic to accept the loss of productivity of the few people who
>> actually use it, than investing that productivity into improving it.
>
> Exactly the reason why most level editors for games are crap.
I was wondering about that...
Personally, after using a few level editors, I find it absolutely
*astonishing* that games are ever produced. I mean, if it takes 4 hours
of hassle to construct an empty cuboid room, how the hell do people
construct anything customers would pay money for?!
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