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Warp schrieb:
> My guess is that specifying inside_vector makes the rendering of the
> mesh slower in some situations (probably eg. when there's media or fog
> around), which is why it's turned off by default.
I don't think so. Media would only be computed inside a mesh if the
"hollow" keyword is also used anyway.
The only place where it should make a difference is when used with CSG
intersection: In that case, performing proper inside tests instead of
just returning "not inside" would be faster of course.
Anyway, the speed issue could be mitigated by allowing to explicitly
specify "inside_vector <0,0,0>" (or, being equivalent yet more talktive,
"inside_vector no") to disable inside tests.
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