POV-Ray : Newsgroups : povray.general : Rune particle system : Re: Rune particle system Server Time
30 Jul 2024 06:27:59 EDT (-0400)
  Re: Rune particle system  
From: Warp
Date: 24 Aug 2009 16:02:40
Message: <4a92f1e0@news.povray.org>
SharkD <mik### [at] gmailcom> wrote:
> I am having problems with Rune's particle system. The particle macros 
> use the clock in the chronological sense of passing time, whereas I am 
> using the clock simply to rotate the camera and want time to stand 
> still. This obviously produces a conflict.

> My question is, how do I "freeze" the particles so that they don't 
> change as the clock value increases? I've tried changing the 
> "particle_start" and "particle_end" parameters so that they are equal, 
> but this causes the particles to not appear at all. Is there a way to 
> override the clock?

  If nothing else works, you could go and replace all instances of 'clock'
with eg. 'PSClock' and then add this to the beginning of the include:

#ifndef(PSClock)
  #define PSClock = clock;
#end

  Then you can override PSClock with your own value from the outside.

-- 
                                                          - Warp


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