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SharkD <mik### [at] gmailcom> wrote:
> I am having problems with Rune's particle system. The particle macros
> use the clock in the chronological sense of passing time, whereas I am
> using the clock simply to rotate the camera and want time to stand
> still. This obviously produces a conflict.
> My question is, how do I "freeze" the particles so that they don't
> change as the clock value increases? I've tried changing the
> "particle_start" and "particle_end" parameters so that they are equal,
> but this causes the particles to not appear at all. Is there a way to
> override the clock?
If nothing else works, you could go and replace all instances of 'clock'
with eg. 'PSClock' and then add this to the beginning of the include:
#ifndef(PSClock)
#define PSClock = clock;
#end
Then you can override PSClock with your own value from the outside.
--
- Warp
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