I am having problems with Rune's particle system. The particle macros
use the clock in the chronological sense of passing time, whereas I am
using the clock simply to rotate the camera and want time to stand
still. This obviously produces a conflict.
My question is, how do I "freeze" the particles so that they don't
change as the clock value increases? I've tried changing the
"particle_start" and "particle_end" parameters so that they are equal,
but this causes the particles to not appear at all. Is there a way to
override the clock?
Thanks.
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