Chambers escreveu:
> clipka wrote:
>> nemesis schrieb:
>>> At least until very recently V-Ray used regular biased backwards
>>> raytracing with
>>> photon mapping, except incredibly optimized. Perhaps those speckles
>>> in the
>>> video have simply something to do with the GPU calculating an insane
>>> amount of
>>> rays and rendering pixels out of order?
>>
>> Well, maybe they're artifacts of the photon mapping; that would appear
>> to be quite fitting.
>
> They're artifacts of forward based monte-carlo GI.
isn't Photon Mapping a forward-based monte-carlo GI technique itself?
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