The promise of having a shorter render time by using my fast proximity
pattern macros was, in a sense, a sham. They might render faster, but
the parsing is... painfully slow.
Here is a pattern that will parse more quickly. It might be a little
slower to render, but consider the trade-off: by increasing the render
time a small amount you can save time parsing. But more importantly you
gain a level of detail you can only achieve with object patterns.
And of course you can never use this with meshes. That is, not until
somebody figures out how to convince POV into turning a mesh into a
bona-fide object pattern...
Sam
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