Man, I need to do some "blog-posting" on this one right now...
See the attached scene? That's micronormals-based blurred reflections
(with a lousy 10 averaged textures) combined with scattering media.
That's a good recipe for /ugly/ render times: It took beta.34 a bit over
50 minutes worth of CPU time on my Linux machine (not to speak of 3.6,
which took over 60 minutes wall clock time).
I just managed to cut that down to less than 25 minutes of CPU time with
a patch.
Boy, I love it when render times crumble...!
Other scenes combining averaged or pattern-mapped textures with media
will likely benefit, too (though possibly not to such an extreme).
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