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On Sun, 23 Aug 2009 22:23:07 -0400, nemesis wrote:
>> IIRC, the ray depth was only set to 5 in those videos, wasn't it?
>
> hmm, but they appear even when there's no glass around. ;)
Yeah, true....
> It cleans up pretty quickly anyway. Ok, not yet there for games, but
> for real-time architectural visualization, this is nuts. Can only
> wonder some GPU iterations ahead... XD
Well, and one thing from the demo was that the card in use was described
as "not the high-end option" (words to that effect).
Jim
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