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On Sun, 23 Aug 2009 21:22:17 -0400, nemesis wrote:
> clipka <ano### [at] anonymous org> wrote:
>> nemesis schrieb:
>> > Completely mindblowing, specially the later scenes! o_O That's why
>> > V-Ray is top today, without even resorting to unbiased algorithms.
>>
>> Sure it's unbiased? Looks like a monte-carlo approach to me.
>
> At least until very recently V-Ray used regular biased backwards
> raytracing with photon mapping, except incredibly optimized. Perhaps
> those speckles in the video have simply something to do with the GPU
> calculating an insane amount of rays and rendering pixels out of order?
IIRC, the ray depth was only set to 5 in those videos, wasn't it?
Jim
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