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clipka wrote:
> Yup. Though gamers will need to get used to the noisy images when they
> move... which is virtually constantly :-P.
There's already noise in images. It just shows up as a lack of detail,
instead. (Of course, you'd probably have both, since they're coming from
different causes.)
> The game engine designers will also need to find a way to not fully
> re-render a scene just because /something/ in it moved.
I wouldn't think that's difficult, if you're doing GI to start with.
Certainly only the stuff you didn't see before would need to be re-rendered.
--
Darren New, San Diego CA, USA (PST)
Understanding the structure of the universe
via religion is like understanding the
structure of computers via Tron.
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