scott wrote:
>> (Notice that guy who said he couldn't just add a new integer field to
>> a data structure because it would break a few thousand other
>> functions? Does that sound like good abstraction you to?)
>>
>> Still, I guess that's why I'm not a games developer...
>
> It's not because it's a game, it's because it's being made for profit.
> Writing any software as a hobby is very different than writing it to try
> and make money.
From what I've seen, only games programmers go to the extremes of using
obscure and elaborate low-level hackery to squeeze every last
femtosecond of performance out of the machine. Other programmers usually
don't have such ardent performance limits to worry about. (Usually.)
Which is not to say that all codebases that aren't games are beautifully
written... just that games typically have ludicrous performance
requirements and insane release schedules.
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